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About Me

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I obtained my baccalaureate in 2016 after following a science and technology of industry and sustainable development that allowed me to acquire many competences, especially in market research, realization of mind map, group works, production of real models, production of specifications or confection of objects modeled in 3D with the software SolidWorks.

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After that, I integrated the University Paul Valéry in Montpellier, in plastic arts degree, by following a specialized pathway in video games. This formation allowed me to learn the fundamentals rules in arts and allowed me to acquire a general culture about this thematic. I also integrated a Video Games degree in the same University. This degree allowed me te learn how to coordinate a video production, acquire organizational knowledge of video game industry and to learn the culture of game design.

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And actually, I am an Environment 3D game student at Objectif3D in Montpellier.

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Self-taught, I trained in digital arts with Photoshop, and also, at 3D modeling, especially with Blender, Autodesk Maya, Autodesk 3DsMax and ZBrush.

Softwares

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Links

Contact

LinkedIn
Artstation

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